Tuesday, September 9, 2014

InchWorm Project (Animation)


InchWorm rendered out video.



   

Steps used to create inchworm:


     This is my InchWorm project from the tutorial. For this project I started off with a picture of an inchworm. With that picture I had to make the worm moveable.

     To make the worm moveable I had to use to puppet tool which applies points on your object and allows you to move it in various different ways.

     After applying the puppet points on the inchworm, I then had to use the starch spray which allows you to spray parts of the worm that you don't want to move and it will make it still.

     After all of that I had to connect the pins so they moved with each other and I had to form the shape of how a inchworm moves across the ground. I added the positions in for each puppet pin and then I would move the inchworm across the screen while it moved up and down. An easier way is just to copy and paste the movement so you don't have to redo the process again and again.

     When the most difficult parts of the project were finished, I created a floor for my inchworm to move across and a wall for the background.

When I finished adding the finishing touches I rendered the animation out and saved it to my folder.


What I learned

   
     The hardest part of the project was using the puppet tool because when I used the puppet tool I had to plot the points on the inchworm in the right spots and then figure out the shape for the movement of the worm all throughout the animation. I think this project really created a better understanding in my mind on how to create movement in our animations and how to get creative with our animations and put the creativity on the screen. I also learned a lot about the tools in After Effects and how to use them for any other upcoming projects that use that application.

Bounce Project #1 & #2 (Animation)


Bounce rendered out video.



   

Steps used to create Bounce project


      This is my After Affects Bouncing Ball. For this project, I had to first go into Photoshop and create a background, any background for my bouncing ball.

I then had to create a bouncy ball as a separate layer. After creating the bouncy ball with a circle shape, I could then make it more 3D by adding a shade to it.

     After doing all of those things in Photoshop, I then had to import the file from Photoshop into After Affects. In After Affects is where I made the ball bounce.

     I had to create a position for the ball and move it around to make the ball bounce as I wanted it to. When I completed my bouncing path, I then could add more detail by making the ball squash as it hit the surface of the floor. The timing for my ball had to gradually increase with speed so it looked more like a bouncing ball.

     To finish the project I had to render it out and save in my folder.

   

Bounce rendered out video #2


   

Steps used to create Bounce project


     This is my less complex Photoshop version of the Bouncing ball. For this project, all I had to do was create a simple background and ball.
 
     The next step involved placing the ball in any spot near the top of the screen while the time was at 0 then I would move the ball down lower then move the times position to increase. As I continued moving the ball down and up, I would make marks on the screen so I had a reference point for my bouncing ball.

     When I finished, I had to erase the marks, render the project out and save it to my folder.

What I learned


     The project to me wasn't as difficult. It was more difficult to get the ball to move just right than it was to add in the extra details or setup my background and ball itself.
 Photoshop version of the bouncing ball was much less difficult than the After Effects version. The tricky part was marking where your ball last was and creating the bouncing for the ball.