New Start...
It's the start of a new year at Olathe Northwest high school. With a new year beginning, which will also be my last, it also mean that this is one of my last in school projects. With this new project, I wanted to start a project that doesn't leave my boundaries of what i'm capable of. I thought about doing a 2D drawn animation or something involving After Affects or Photoshop but I decided that I wanted to model in Maya but models something a little different, and also model something that would still challenge me. So with those boundaries, I chose to model yachts, not just the exterior but the interior of the yachts as well. All of the yachts would be different because not every yacht will be the same. I also planned on adding a moving water affect near the end of my project to give it a little more of a real look. With this idea, I knew it would take some planning and a lot of browsing through videos to figure out new tools and shortcuts to use that would better my experience.
First Yacht...
I started by pulling out different polygons and morphing them to fit my expectations. For example, I would simply place a square block, which comes pre-made, then if I needed a triangle (not a pyramid) I would add subdivisions, put the object in vertex mode, then adjust the various points to form those triangle like edges. After finding the achieved fit, I would then put the object in face mode and delete the extra faces that still made the object appear square like. After deleting, this would leave an awkward hole in the object which I could fix by going to edit mesh and selecting the fill hole option. So basically the example above represents most of what I did to create my yachts. Obviously it took more than just moving vertexes and deleting faces but go through step by step would be exhausting. After finishing the difficult task of finding the right yacht shape, I then combined all of my polygons and came out with my first partially finished yacht.
Second Yacht...
With my first yacht finished, I then began my second yacht. I mean, an ocean is not just going to have one yacht floating on it. Like the first yacht, I began bending, stretching, and minipulating polygons to fit my style of yacht. The only thing different about this yacht compared to the first yacht is it's style, or in other words body shape and exterior, and this yacht required more extruding and subdivision work. I was more free to sort of play around with the style of this yacht and kind of do random things till it feel right.
Conclusion...
After having created my first two yachts, there was still more work to do, the interior. I knew doing the interior would be the hardest part or one of the hardest parts of the project. Thinking of where to start became difficult and had me sitting in my chair staring for quite some time. Due to the staring and my brains creativity flowing in all different directions, I decided to keep my yachts but instead of modeling the interior, make a cities for my yachts to chill at...I had wanted to do a city for sometime now and this was an opportunity I didn't want to waste. This city wasn't just going to be some normal city you see today but a futuristic city. So I continued on with my last thought...and my city has yet to come to life...