Thursday, December 18, 2014

Hammer & Nail (Animation)

The Silver Hammer!




     This project was one of the trickiest projects, just because the hammer wasn't just using plain old shapes but it involved a lot of extruding and changing the object into vertex mode to move every little dot and adjust the different shapes. A new tool we learned with this project was a type of extruding that is somewhat helpful.


Process of creating hammer:


Screenshot of  hammer rending in the Maya application.
     In order to create this hammer, I used some simple shapes but the hardest part of it was transforming the shape to get what you wanted. First I started out with a simple long rectangular prism which was used for the handle, I then combined lots of cubes for the top of the hammer and used the scale tool to stretch out the cube which made one side wider than the other. On the other end of the hammer, you have to use bevel and extrude/split the hammers end which formed a horn shape like antlers. You then changed the object into vertex mode and very carefully curved the so called antlers downward. This then formed the end of the hammer. You could add curves to the handle of the hammer using the bevel tool and selecting which parts of the handle you wanted to curve inward and outward. I then created a nail using a cone for the point, and two cylinders. I lastly added textures to the hammer and nail and platform to give it a outside type of feel.

     As always, I added directional lighting to add shadows to the hammer and nail and to light it up. Then I rendered out the image which showed what the lighting looked like when it was finished rendering.

What I learned:


*Learned how to use the bevel tool more efficiently

*Learned how to create curves in objects using extrude and bevel

*Learned how to add better lighting to objects

Extra screenshots:



 



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